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java.lang.Objectimagescience.mesh.Cube
public class Cube
Triangular mesh of a cube in 3D.
Constructor Summary | |
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Cube()
Constructs the mesh of a unit cube. |
Method Summary | |
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java.util.Vector<javax.vecmath.Point3f> |
render(javax.vecmath.Point3f center,
float edge)
Returns a copy of the cube mesh at the given center position and with given edge length. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Cube()
Method Detail |
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public java.util.Vector<javax.vecmath.Point3f> render(javax.vecmath.Point3f center, float edge)
center
- The center position of the cube.edge
- The edge length of the cube.
Vector<Point3f>
object containing the triangles of the cube mesh. Each vector element is one vertex of the mesh and each successive three elements constitute one triangle. For memory efficiency, vertices are shared between adjacent triangles. That is, the corresponding Point3f
elements are handles of the same object.
java.lang.IllegalArgumentException
- If edge
is less than 0
.
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Copyright (C) Erik Meijering. Permission to use this software and corresponding documentation for educational, research, and not-for-profit purposes, without a fee and without a signed licensing agreement, is granted, subject to the following terms and conditions.
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