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java.lang.Objectimagescience.mesh.Cone
public class Cone
Triangular mesh of a cone in 3D.
Constructor Summary | |
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Cone(int lod,
boolean cap)
Constructs the mesh of a unit cone at the given level of detail. |
Method Summary | |
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java.util.Vector<javax.vecmath.Point3f> |
render(javax.vecmath.Point3f base,
float radius,
javax.vecmath.Point3f apex)
Returns a copy of the cone mesh with given base and apex position and with given base radius. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Cone(int lod, boolean cap)
lod
- The level of detail. At minimum level 0
the cone has 16 faces.cap
- Determines whether the cone is capped (closed) or open.
java.lang.IllegalArgumentException
- If lod
is less than 0
.Method Detail |
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public java.util.Vector<javax.vecmath.Point3f> render(javax.vecmath.Point3f base, float radius, javax.vecmath.Point3f apex)
base
- The center position of the cone base.radius
- The radius of the cone base.apex
- The position of the cone apex.
Vector<Point3f>
object containing the triangles of the cone mesh. Each vector element is one vertex of the mesh and each successive three elements constitute one triangle. For memory efficiency, vertices are shared between adjacent triangles. That is, the corresponding Point3f
elements are handles of the same object.
java.lang.IllegalArgumentException
- If radius
is less than 0
.
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